Scene preview
// Game development;
Coming soon
I have been building games for years. It is one of the ways I sharpen my development skills and take on challenges I rarely hit when building applications that are mostly designed to be used over the web or through an internet connection.
Game loops, frame timing, asset pipelines, and collision handled in local memory feel different from request and response thinking. I keep coming back to it because the constraints are honest. If the frame drops, you feel it immediately.
This section will cover the game I am working on, the mechanics I am experimenting with, and the tooling I use to ship interactive work. For now, here is a peek at the player run animation over a scrolling parallax backdrop.
Browse other topics on the blog, or read the game design elements overview for the full set of primitives used in the scene above.