TWISTEdBRACKETS

UI/UX laws

Laws of UX

18 research-backed principles behind ui-element-best-practices. Every rule cites a mechanism, not a preference. Each law below gets a plain-language definition and a live without/with example you can compare directly.

Structure inspired by lawsofux.com, rebuilt with this site’s own design tokens.

Interaction & Speed

Interaction & Speed

How fast and effortless a single action feels.

Memory & Attention

Memory & Attention

What people notice, hold onto, and recall later.

Perception & Gestalt

Perception & Gestalt

How people group, simplify, and judge what they see.

Motivation & Complexity

Motivation & Complexity

What keeps people moving toward a goal, and who pays for complexity.

Source

Where this comes from

These laws back the ui-element-best-practices skill, which reviews individual components (buttons, forms, navigation, modals, cards, tables, states, notifications, and tooltips) against them. Pair it with ui-ux-best-practices for full-screen review.

UI & Component Design skillslawsofux.com